

When it is time to retreat, the safer route is recommended but the risk does not seem to apply when pushed to 6 am.

Survivors will eventually get health penalties and make sure to heal if below 50 HP or less than 50% health for higher health survivors.Īt 6 am, the max time limit for the expedition is reached. When a survivor gets hungry, always use the supply because they are abundant. However, there will be several penalty events.
#INFECTONATOR SURVIVORS CLEMENTINE FULL#
To get the most out of each night, the expedition team can be pushed to the full limit regardless of stamina points. Try to collect the 10 gas barrels you need to escape the town and reach a safe area. However, regular buildings that have weapons can be visited first but do remember the loot depends on the current level of research. Enjoy yet another installment of this awesome game The zombie virus survivors don't have many chances, since their territory has been taken by the undead. Larger buildings (mall, hospital, and warehouse) need to be prioritized for the same reason. The most optimal move is to go diagonally to have access to more adjacent buildings.

When determining the path, a single direction needs to be chosen after deciding which location to visit. Each move or action costs a single point that includes random ambush events. The stamina points are set by the current level of expedition rations. Rest is an automatic and hidden feature that triggers when a tired survivor is allowed to sleep when not assigned to any project.Īt 6 pm, a full party of 4 survivors is needed to keep mobs down and scavenge safely. About a hour before the expedition (~5 pm), the 4 survivors who will be exploring need to fully rest.
